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Black Ops 7 Complete Weapons & Equipment List | All 30 Launch Weapons, Perks & Wildcards

  • 09 Nov 2025
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Black Ops 7 Complete Arsenal: Every Weapon, Equipment, Perk & Wildcard at Launch


November 14th marks the arrival of Black Ops 7, and with it comes an absolutely stacked arsenal of 30 weapons ready for deployment across Campaign, Multiplayer, and Zombies modes. From devastating assault rifles to precision sniper systems, strategic field upgrades to game-changing perks, we've got the complete breakdown of everything you'll be unlocking as you progress through the ranks.

 

The Complete Weapon Arsenal: 30 Tools of War

Black Ops 7 launches with an impressive variety of armaments spanning six distinct weapon categories. Whether you're a run-and-gun SMG enthusiast or a patient long-range marksman, there's something here for every playstyle. The weapon progression system remains intact, with most firearms unlocking as you climb through player levels, rewarding dedication with increasingly powerful options.

 

Primary Weapons: Your Main Arsenal

The backbone of any loadout, primary weapons in Black Ops 7 number 23 different options across six categories. Each weapon features its own attachment ecosystem through the Gunsmith, allowing for deep customization as you level them up toward Prestige status. Let's break down what's available in each class:

 

Assault Rifles: Versatile Dominance

Six assault rifles lead the charge, offering balanced performance across all engagement ranges. The M15 MOD 0 serves as your starting weapon with well-rounded stats perfect for learning the game's mechanics. As you progress, you'll unlock specialized options like the MXR-17 at level 16, which trades fire rate for exceptional accuracy and range.

The X9 Maverick introduces burst-fire mechanics at level 28, delivering controlled devastation with each trigger pull. For players seeking something unique, the DS20 Mirage unlocks at level 37 with an integrated underbarrel grenade launcher, perfect for clearing objectives. The AK-27 becomes available early at level 4, offering massive damage output balanced by challenging horizontal recoil. Finally, the Peacekeeper MK1 at level 52 provides exceptional mobility at the cost of increased recoil and limited range.

 

Submachine Guns: Close-Quarters Kings

Six SMGs cater to aggressive playstyles favoring speed and close-range firepower. The Ryden 45K starts you off with solid CQB performance and manageable recoil. Early progression brings the RK-9 at level 7, a three-round burst weapon that rewards precise upper body shots.

The Razor 9mm at level 19 boasts an extreme fire rate perfect for melting enemies in tight spaces, though its slower handling requires strategic positioning. Mid-game unlocks include the Dravec 45 at level 34, featuring impressively low recoil and decent range for the class, and the Carbon 57 at level 46 with a massive 50-round magazine.

The final unlock comes at max level 55 with the MPC-25, delivering devastating damage and excellent mobility balanced by substantial recoil that demands skilled control.

 

Shotguns: Breaching Specialists

Three shotguns provide close-range stopping power with distinct firing mechanisms. The M10 Breacher is immediately available, featuring a unique charge mechanic where holding the trigger tightens spread for more consistent eliminations. The Echo 12 at level 22 offers double-barrel devastation with excellent range potential through back-to-back shots. Rounding out the category, the Akita at level 40 provides full-auto firepower with impressive mobility, though its high recoil and short range demand aggressive positioning.

 

Light Machine Guns: Sustained Fire Power

Two LMGs deliver sustained suppressive fire with massive ammunition reserves. The MK.78 starts you off with 75 rounds of high-damage firepower, perfect for locking down lanes despite slower mobility. The XM325 unlocks at level 31, trading some damage for a much faster fire rate and improved handling, making it the more aggressive LMG option.

 

Marksman Rifles: Tactical Precision

Three marksman rifles bridge the gap between assault rifles and snipers. The M8A1 at level 10 features four-round bursts with extreme in-burst fire rate, rewarding accuracy with rapid eliminations. The Warden 308 at level 25 deals exceptional damage but includes a double-action fire delay that creates a unique rhythm to master. The late-game M34 Novaline at level 49 fires two-round bursts with outstanding damage and range, though its low mobility and fire rate require patient, calculated play.

 

Sniper Rifles: Long-Range Elimination

Three sniper rifles cater to players who prefer eliminating targets from distance. The VS Recon is available immediately, offering quick rechambering and moderate recoil ideal for aggressive sniping. The Shadow SK at level 13 provides semi-auto capability with high power and stable recoil, perfect for holding angles. The advanced XR-3 Ion at level 43 fires three-round bursts with a pre-fire delay, creating a unique playstyle that rewards positioning and timing.

 

Secondary Weapons: Backup Firepower

Five secondary weapons provide crucial backup when your primary runs dry. Three pistols offer varying approaches: the reliable Jäger 45 with its fast fire rate and low recoil starts immediately available, the full-auto Coda 9 at level 34 trades control for devastating close-range damage, and the three-round burst Velox 5.7 at level 13 rewards precision with high damage output.

Two launchers handle anti-vehicle and anti-scorestreak duties. The AAROW 109 is immediately available with hybrid lock-on and free-fire capabilities, while the A.R.C. M1 at level 25 features a unique charge beam that pierces through enemies and vehicles alike.

 

Melee Weapons: Close Combat Excellence

Two dedicated melee weapons provide silent elimination options. The classic Knife is available from the start with high damage and fast attack speed. The Flatline Mk.II unlocks at level 49, offering moderate range and attack speed for a slightly different melee experience.

 

Gunsmith System: Deep Customization

The Gunsmith returns with refined statistics tracking across four core categories. Firepower encompasses fire rate, damage, range, and minimap signature. Accuracy covers hipfire spread, recoil patterns, bullet velocity, and flinch resistance. Mobility tracks movement speeds across all stances, while Handling measures reload speed, ADS time, sprint-to-fire, and weapon swap speed.

Eleven attachment types allow for incredible build variety: Optics for improved sighting, Muzzles for recoil control, Barrels for ballistic performance, Underbarrels for stability or alternate fire modes, Stock Pads and Stocks for shoulder bracing, Magazines for ammunition capacity, Combs for sniper stability, Rear Grips for handling, Lasers for accuracy at the cost of visibility, and Fire Mods for unique modifications.

Each weapon features a unique Prestige Attachment that unlocks after reaching maximum weapon level and choosing to Prestige. These game-changing attachments often fundamentally alter how a weapon performs, like the MXR-17's Semi-Auto Fast Mag that converts it to a powerful semi-automatic platform.

 

Weapon Build Codes: Easy Sharing

The new Build Code system makes sharing configurations effortless. Every Gunsmith setup generates a unique code displayed in the bottom-left corner. Share a screenshot and friends can import your exact build by typing the code, instantly replicating your attachment choices (provided they've unlocked them).

 

Firing Range: Perfect Your Builds

The redesigned Firing Range offers comprehensive weapon testing with real-time stats tracking. Practice dummies appear at 10, 25, 50, and 100-meter intervals with adjustable armor plates. Toggle between moving targets for tracking practice or recoil plates for pattern analysis. The range tracks your accuracy, damage output, TTK, and moving target performance, providing concrete data to optimize your builds.

 

Tactical Equipment: Strategic Advantages

Nine tactical items provide non-lethal support options, each with two Overclock upgrades that enhance functionality. The Stun Grenade and Flashbang (level 15) disable enemies through movement slowing and sensory deprivation. The EMP Grenade destroys electronics with increasing effectiveness through Overclock upgrades.

The Pinpoint Grenade (level 8) detects and tags enemies, while Smoke (level 35) blocks vision and automated targeting. The Stim Shot (level 21) rapidly heals wounds and can remove debuffs when Overclocked. The Psych Grenade (level 29) releases hallucinogenic gas, the Hunter Bot (level 42) autonomously targets enemy equipment, and the Decoy creates audio distractions.

 

Lethal Equipment: Elimination Tools

Eight lethal options deliver direct damage capabilities. Classic choices include the cookable Frag and Sticky Grenade (level 12), while the Cluster Grenade (level 5) scatters submunitions. The Combat Axe (level 54) provides one-hit eliminations with skillful throws.

Deployable options include the Point Turret (level 33) for automated fire support and the Needle Drone (level 18) for manual or auto-pilot explosive delivery. The C4 (level 41) offers remote detonation for strategic trap placement, while the Molotov (level 26) creates area denial through persistent flames.

 

Field Upgrades: Tactical Devices

Ten Field Upgrades provide rechargeable tactical support. The Assault Pack resupplies teammates, while the Trophy System (level 9) intercepts incoming projectiles. The Drone Pod (level 6) launches explosive aerial drones, and Active Camo (level 51) provides temporary invisibility.

Team-oriented options include Squad Link (level 20) for score boosting and Echo Unit (level 27) deploying holographic decoys. The Scrambler (level 45) disrupts enemy systems, Fear Trap (level 32) disorients with neurotoxic gas, Black Hat (level 38) hacks enemy equipment, and Mute Field (level 14) grants stealth perks temporarily.

 

Scorestreaks: Match-Turning Power

Twenty-one Scorestreaks reward skilled play with escalating power. Low-cost options include Scout Pulse (350 score) for local radar pings, RC-XD (400, level 5) for explosive vehicle control, and UAV (500, level 11) for team-wide enemy detection.

Mid-tier streaks like Sentry Turret (750, level 21), Watchdog Helo (950, level 23), and Gravemaker (1000, level 17) provide sustained combat support. High-end options include the devastating VTOL Warship (1350, level 48), intelligence-gathering HARP (1400, level 47), disruptive EMP Systems (1450, level 44), and the ultimate Legion (1500) drone swarm.

 

Perks: Refined Tactical Choices

Following Beta feedback, Treyarch refined the perk system by consolidating overlapping benefits. Five perks were merged into existing options: Bruiser joined Close Shave, Hunter's Instinct merged with Tracker, Vendetta combined with Assassin, Quartermaster integrated into Gearhead, and Shadow became part of Engineer. The result is 22 streamlined perks across three categories.

 

Enforcer Perks: Aggressive Power

Nine Enforcer perks favor aggressive playstyles. Slot 1 options include Tac Sprinter (level 11) enabling Tactical Sprint, Gung Ho (level 18) for firing while sprinting, and Lightweight (level 45) boosting movement speed and jump distance.

Slot 2 features Scavenger (level 6) for ammunition resupply, Assassin (level 27) marking streaking enemies, and Close Shave (level 36) enhancing melee capabilities. Slot 3 provides Dexterity reducing weapon motion, Bankroll (level 23) starting each life with bonus score, and Looper (level 54) enabling scorestreak re-earning.

 

Recon Perks: Intelligence Gathering

Seven Recon perks emphasize stealth and awareness. Slot 1 includes Ghost (level 26) for UAV immunity and Ninja (level 53) for quieter movement. Slot 2 offers Vigilance for minimap awareness, Blast Link (level 9) marking explosive-damaged enemies, and Engineer (level 42) revealing enemy equipment through walls.

Slot 3 provides Cold-Blooded (level 17) countering AI targeting and Tracker (level 32) revealing enemy footsteps with auto-ping capabilities.

 

Strategist Perks: Tactical Support

Six Strategist perks support team play and survivability. Slot 1 features Gearhead granting dual Field Upgrade charges and Flak Jacket (level 21) reducing explosive damage. Slot 2 includes Tech Mask (level 5) resisting tactical equipment and Fast Hands (level 14) speeding up weapon handling.

Slot 3 offers Charge Link (level 30) accelerating Field Upgrade recharge for allies and Guardian (level 50) improving objective healing and revive speed.

 

Wildcards: Loadout Modifiers

Nine Wildcards fundamentally alter loadout construction. Overkill (level 20) equips primary weapons in both slots, while Gunfighter (level 29) adds three attachment points. Perk Greed (level 33) provides an extra perk slot, and Tac Expert (level 15) and Danger Close (level 24) spawn you with additional tactical and lethal equipment respectively.

Prepper (level 38) equips two Field Upgrades, High Roller (level 48) adds a fourth Scorestreak slot, and Flyswatter (level 41) replaces melee with a launcher. The unique Specialist (level 53) trades Scorestreaks for three additional perks earned through score milestones, with all remaining eligible perks unlocking at 1200 score.

 

Final Thoughts: A Complete Package

Black Ops 7 launches November 14th with one of the most comprehensive arsenals in Call of Duty history. From the 30 diverse weapons to the tactical depth provided by equipment, perks, and wildcards, there's incredible variety for players to explore. The refined progression system ensures steady unlocks that keep the experience fresh as you climb through the ranks.

 

We'll continue covering Black Ops 7 with additional articles on specific strategies, optimal builds, and gameplay tips, so make sure to check back regularly for more content. With Warzone integration coming in Season 01, this arsenal will soon dominate the battle royale landscape as well.

 

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